Paintings acquired from parallel universes — works made by artists who existed under different circumstances, in realities where a single divergence changed what they became. Each canvas is a primary document from a history that did not happen here.
Films never screened in our universe. Acquired from realities where cinema took a different course — directors who existed under different names, studios that operated in cities we know by other histories, works made in conditions our film industry never produced.
Novels, manuscripts and volumes recovered from parallel universes — each acquired as a singular work for the permanent collection. Authors writing in languages that diverged, from traditions that took different turns, about events that happened differently or not at all.
Comics and sequential art recovered from parallel universes — issues that exist only because history turned differently. Each work exhibited open to a selected spread, standing in a case in the Print Room on Floor VI.
Games that were never made in our universe. Cabinets recovered from realities in which the history of play diverged — designers who existed, studios that operated, machines that stood in arcades that are not in any street we know. Each work is acquired as a playable object. The cabinet is the artwork. The game is the excerpt.
Works in three dimensions, recovered from realities where sculpture followed a different course. Displayed in the open air, adjacent to the museum building — the only part of the collection with no ceiling, no walls, and no fixed light.
The complete collection — paintings, films, books, comics, games and sculptures acquired from parallel universes. Each work a document from a history that did not happen here.